A wave is 26 creatures, one at a time. You carry 36 balls across six
grades — and a miss costs you one just the same as a catch does. Clear the
whole wave and your bag refills. Run dry with a creature still standing and the
run is over.
Aim
The ring closes on the creature. Throw when it crosses the
gold band — a perfect release doubles your odds, a wild one cuts them.
Choose
1–6 picks the grade. Better balls are scarcer:
15 Basic down to a single 100, which never misses.
Throw
Space or click the arena.
Level
Every creature rolls a level. Higher is harder, and each wave
pushes the whole spawn table upward.
Score
Total creatures caught, counted across every wave you survive.